Overview
This week we shift focus from probability and distirbutions to the a review of some of the fundamental computational geometry techniques that support vector based map operations and spatial analysis.
Objectives
At the conclusion of this chapter and the assocaiated assignment, you will be able to:
- define efficiency in the context of computational geometry;
- describe what an algorithm is and how ideas can be communicated to a computer;
- identify multiple different methods to compute distance and the situations where one method might be preferable;
- apply two computational geometry algorithms, line simplification and convex hull identification, to real world problems;
- describe Monte Carlo simulation and what broad problems can be solved through simulation;